Really nice game! The Rhythm Explosion and Spiritual Stability are really cool mechanics! I feel that the combo system should be based off every press rather than every rhythm successfully executed, as the strategy is just to do the easy attacks to get to combo 5 as easily as possible. Also would be really cool for punch, fireball, and lightning strike had different effects on the enemies rhythm when they try to attack, as I feel there is no reason to choose one over the other.
Overall cool game that I would like to see expanded upon!
Happy to say a coincidence that we also like this game, and think about remaking recently. We can't promise anything but still want to talk you this news.
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Hey, I'm working on a rhythm mapping tool for games like yours. it's called MBOY Editor (https://vfpe.itch.io/mboy-editor) Do you want to try it for your game? Vic
Really nice game! The Rhythm Explosion and Spiritual Stability are really cool mechanics! I feel that the combo system should be based off every press rather than every rhythm successfully executed, as the strategy is just to do the easy attacks to get to combo 5 as easily as possible. Also would be really cool for punch, fireball, and lightning strike had different effects on the enemies rhythm when they try to attack, as I feel there is no reason to choose one over the other.
Overall cool game that I would like to see expanded upon!
Thank you for playing and commenting.
Happy to say a coincidence that we also like this game, and think about remaking recently. We can't promise anything but still want to talk you this news.